Quick flyby coms
Moderator: Command Staff
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- Extra in a Blue Shirt
- Posts: 14
- Joined: Mon Dec 21, 2009 1:10 pm
Quick flyby coms
Hey guys, nice to see you still floating around, far too much work to be done for STO coming online, I know we're busy as ever (and its nice to see old members and friends appearing from the woodworks, am currently in the middle of trying to program a game, test ts3s capabilities (which it turning out to be quite sweet I must say) and a few things for christmas (lots to plan and do).
i'll drop by again later on when i have a few actual minutes on my hand
Ste
i'll drop by again later on when i have a few actual minutes on my hand
Ste
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- Fleet Captain - Retired
- Posts: 1835
- Joined: Mon Oct 13, 2008 4:20 pm
- Location: San Bruno, CA
Re: Quick flyby coms
howdy howdy howdy
does this game involve anything star trek?
does this game involve anything star trek?
@Conman
Federation/Klingon
Conman/Zodo
Foxtrot/Klaar.
Dac/Klaar
Re: Quick flyby coms
omg - how long has it been? way to long I would say
make yourself at home and enjoy our forums m8
Rgds
Om
make yourself at home and enjoy our forums m8
Rgds
Om
Re: Quick flyby coms
Yoda! Good to hear from you - when you're done programming, drop by for a pint. Am sure there are more than a few people here who would love to share a drink with you
Rgds
F9thRyker
F9thRyker
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- Extra in a Blue Shirt
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Re: Quick flyby coms
when i'm finished programming LOL, yeh... unfortunately no its not ST orientated (cant be arsed to try and sort out the licensing etc for something like that. instead i've created my entire own universe to play with. if anyone ever played OGame or Astro Empires think a game like tat. except for a lot better as A i'm making it. and B i'm designing it. I've had soo many ideas of things like this that thought screw it.. and i started. games like this generally have about 200+ people working on them overall... yeh there's me and one other guy means no organisation and red tape etc etc to go through if anything needs deciding its done there and then
we're currently still pre-alpha theres most of the game is designed but there's a LOT of programming stll to do. (i have a whiteboard filling one of my walls and its full of things to do (catagories and sub catagories) its giving me something to do and i'm loving it..
as a side not i'll put my ts3 server details up here later if anyone has an inclining to be testing it (i'm still trying to work my way round the server side of stuff as theres currently no interface and the cmdline stuff isnt that intuitive unfortunatly...
anyways foods ready gota dash (report back in in a bit to finish this off) (ps hi to you guys (was going to be later but i feel ignorant not saying it here)
Ste
we're currently still pre-alpha theres most of the game is designed but there's a LOT of programming stll to do. (i have a whiteboard filling one of my walls and its full of things to do (catagories and sub catagories) its giving me something to do and i'm loving it..
as a side not i'll put my ts3 server details up here later if anyone has an inclining to be testing it (i'm still trying to work my way round the server side of stuff as theres currently no interface and the cmdline stuff isnt that intuitive unfortunatly...
anyways foods ready gota dash (report back in in a bit to finish this off) (ps hi to you guys (was going to be later but i feel ignorant not saying it here)
Ste
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- Fleet Captain - Retired
- Posts: 1835
- Joined: Mon Oct 13, 2008 4:20 pm
- Location: San Bruno, CA
Re: Quick flyby coms
if you haven't done something like this before i got some advice. stick with what your vision is out side input can be valuable but unfortunately someone elses ideas tend to get stuck in the mud when you, the designer, try to interpret them... something i learned from a friend who was doing the same thing.
GOOD LUCk!
GOOD LUCk!
@Conman
Federation/Klingon
Conman/Zodo
Foxtrot/Klaar.
Dac/Klaar
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- Extra in a Blue Shirt
- Posts: 14
- Joined: Mon Dec 21, 2009 1:10 pm
Re: Quick flyby coms
Conman wrote:if you haven't done something like this before i got some advice. stick with what your vision is out side input can be valuable but unfortunately someone elses ideas tend to get stuck in the mud when you, the designer, try to interpret them... something i learned from a friend who was doing the same thing.
GOOD LUCk!
yeh. as I say theres the two of us working on the project. I'm doing the gameplay elements (ships bases map etc) and he's doing all the interface design and plans, although everything is getting checked over by the other person to ensure what we're doing isnt retarded. lol
and no i cant say i've ever done anyting on this scale before (tbf it dwarfs the rest of the games that are out there currently which is worrying)
Re: Quick flyby coms
Hail SBO, amazing, another ancient fleet survives...
Kindest Regards,
Adro
There are two ways to win a war. By making enemies or by making friends.
Adro
There are two ways to win a war. By making enemies or by making friends.
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- Admiral - Retired
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- Location: UK
Re: Quick flyby coms
Nice to see you again Yoda
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- Extra in a Blue Shirt
- Posts: 14
- Joined: Mon Dec 21, 2009 1:10 pm
Re: Quick flyby coms
It really is good to see so many of the old faces still kicking around after all this time. (and refreshing to see some new ones out and about as well)
wonder who else will rise out of the ashes when we go live in feb
wonder who else will rise out of the ashes when we go live in feb
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- Extra in a Blue Shirt
- Posts: 14
- Joined: Mon Dec 21, 2009 1:10 pm
Re: Quick flyby coms
side note to those who have bought STO from D2D, OW at the price, granted you get your code straight of but OW!!! i'm paying about £17 more to have the collectors edition sent over from America to England, (and 15 of that is delivery) so i get my code on the 11th for the 12th beta and the dload servers will be slow. i'm liking all my extras (always planned on getting a com badge at somepoint )
Re: Quick flyby coms
Rgds
F9thRyker
F9thRyker
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- Extra in a Blue Shirt
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Re: Quick flyby coms
^^ cheers ryker (didnt think to post it)